Starlight Sprint Game Design
Client: Brous Creative Studios
Levels and Game UI: Juliano de Oliveira
Characters: Bruno Marques


The first original game is a great achievement for a game dev, especially when you are one of the project’s main illustrators.

Born as an idea with a friend close friend Bruno Marques, we thought of the concept of Starlight Sprint being an endless runner, where we accumulate rewards and exchange them for skins and power-ups. And that it was light, fun and with a simple look.

Now, i'll present you some game UI and level designs, also the game Cover and some advertisement pics for Store. Here we go!
Game start screen
Game buttons, windows and interaction props.
Stage Select - free run mode
Stage Select - history mode
Shop concept, when it was called "Wardrobe". (OK, it's worked for few days...)
Now, the "Hero Shop"
Once all the details of the initial screens were defined, it was time to think about the game screens. Some have already been used, others remained as concepts and others will still be adapted. I wanted to bring some examples:
Initial stage first studies
Second level, and the chase continues.
Hey, beware the train on third level!
This is one of my favorite screens, but it shouldn’t appear in the final version…
Game cover design, filled with game reference and objects.
The game is now available to play in beta version on the itch.io platform, to be played in the browser or by downloading the APK for Android, accessing the official Starlight Sprint page.
A prototype of the game (in Figma) is also available for viewing:
Social Media posts and interactions:
Thank you all for the whole support!

You can call me to talk about your next game project!

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